<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="SwordsmanSlash" index="9" DungeonOnly="true">
	<Data>
		<Sprite name="sprite" fileName="game/particles_large10.rttex" textureSize="64" frame="0,5"/>
		<Sprite name="sprite2" fileName="game/particles.rttex" textureSize="32" frame="13,11"/>
		<Animations>
			<SpriteAnimation name="b_teleport_particle_blast" sprite="sprite" animTime="200">				
				<Frame>4, 5</Frame>
				<Frame>2, 5</Frame>
				<Frame>3, 5</Frame>
			</SpriteAnimation>		
		</Animations>
		
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">2, 0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="offset">0, 0</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">20,0</Set>
					<Set name="initialScale">2,1</Set>
					<Set name="collisionDamageAmount">30</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">64,64</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
					<Set name="lifeTime">0.2</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="hitSprite" updateStage="OnHit">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="lifeTime">0.1</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="delayTimer">0.0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite2</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialScale">0.5,0.5</Set>
					<Set name="initialVelocity">0,0</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">0.1</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>