<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="JellyBossTrail" index="4" DungeonOnly="true">
	<Data>
		<Sprite name="sprite" fileName="game/particles_large14.rttex" textureSize="64" frame="10,1"/>
		<Animations>
		<SpriteAnimation name="slash_anim" sprite="sprite" animTime="100">
			<Frame>10,1</Frame>
			<Frame>11,1</Frame>
			<Frame>12,1</Frame>
		</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="OnCreate">
				<Emitter>
					<Set name="lifeTime">1</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="particlesToEmit">1</Set>
					<Set name="emissionInterval">0.3</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="offset">-32,0</Set>
				</Emitter>
				<Particle randomSpriteFrame="true">
					<Random name="offset" min="-15,-10" max="15,-5"/>
					<Set name="sprite">sprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">6</Set>
					<Set name="useGravity">true</Set>
					<Set name="gravityVector">0, 30</Set>
					<Set name="initalRGB">1,1,1</Set>
					<Set name="initialScale">1,1</Set>
					<Set name="collisionSize">32,8</Set>
					<Set name="collisionDamageAmount">25</Set>
					<Set name="destroyOnCollision">false</Set>
					<Random name="flipX" min="false" max="true"/>
					<Curve name="initialAngle">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.2, -15</KeyFrame>
						<KeyFrame>0.4, 15</KeyFrame>
						<KeyFrame>0.6, -15</KeyFrame>
						<KeyFrame>0.8, 15</KeyFrame>
						<KeyFrame>1, 0, 0</KeyFrame>
					</Curve>
					<Curve name="initialVelocity">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.2, -20, 0</KeyFrame>
						<KeyFrame>0.4, 50, 0</KeyFrame>
						<KeyFrame>0.6, -50, 0</KeyFrame>
						<KeyFrame>0.8, 50, 0</KeyFrame>
						<KeyFrame>1, 0, 0</KeyFrame>
					</Curve>
					<Set name="interpolateAlpha">true</Set>
					<Set name="initialAlpha">1</Set>
					<Set name="finalAlpha">0</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>