<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="JellyBossDash" index="2" DungeonOnly="true">
	<Data>
		<Sprite name="sprite" fileName="game/bb_page3.rttex" textureSize="32" frame="0,0"/>
		<Animations>
		<SpriteAnimation name="slash_anim" sprite="sprite" animTime="800">
			<Frame>0,0</Frame>
			<Frame>1,0</Frame>
			<Frame>2,0</Frame>
			<Frame>3,0</Frame>
			<Frame>4,0</Frame>
			<Frame>5,0</Frame>
			<Frame>6,0</Frame>
			<Frame>7,0</Frame>
		</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="Update">
				<Emitter>
					<Set name="offset">96, 0</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="particlesToEmit">1</Set>
					<Set name="useCharacterPos">false</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="offset">0, 0</Set>
					<Set name="lifeTime">0.1</Set>
					<Set name="relativeToEmitter">false</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="collisionDamageAmount">100</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">40,98</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>