<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="BandageCannonPlayerHitFx">
  <Data>
    <Sprite name="s_bandage" fileName="game/particles12.rttex" textureSize="32" frame="2,18" />
    
    <ParticleSystems>
      <ParticleSystem name="OtherPlayerHit">
        <Emitter>
          <Set name="emissionInterval">4</Set>
          <Set name="infParticles">true</Set>
          <Set name="lifeTime">3</Set>
          <Set name="particlesPerEmission">1</Set>
          <Set name="particlesToEmit">1</Set>
        </Emitter>
        <Particle>
          <Set name="sprite">s_bandage</Set>
          <Set name="relativeToEmitter">true</Set>
          <Set name="lifeTime">3</Set>
          <Set name="offset">0,-16</Set>
        </Particle>
      </ParticleSystem>
    </ParticleSystems>
  </Data>
  <RenderRules>
    <OnOtherPlayerHitStart>
      <ParticleSystemUpdate name="OtherPlayerHit"/>
    </OnOtherPlayerHitStart>
    <OnOtherPlayerHitUpdate>
      <ParticleSystemUpdate name="OtherPlayerHit"/>
    </OnOtherPlayerHitUpdate>
    <OnOtherPlayerHitEnd>
      <ParticleSystemOff name="OtherPlayerHit"/>
    </OnOtherPlayerHitEnd>
  </RenderRules>
</ItemRenderer>