<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="AquaticVolcanicGauntletsTileStamp">
  <Data>
    <Sprite name="TileDamageSprite" fileName="game/particles11.rttex" textureSize="32" />
    
    <Animations>
      <SpriteAnimation name="tile_fire_animation" sprite="TileDamageSprite" animTime="600" autoPlay="true" isLoop="true">
        <Frame>21,21</Frame>
      </SpriteAnimation>
    </Animations>

    <ParticleSystems>
      <ParticleSystem name="TileHitFire" updateStage="OnCreate">
        <Emitter>
          <Random name="emissionInterval" min="0.05" max="0.1" />
          <Set name="infParticles">true</Set>
          <Set name="infLifeTime">true</Set>
          <Set name="particlesPerEmission">1</Set>
        </Emitter>
        <Particle>
          <Set name="sprite">TileDamageSprite</Set>
          <Set name="blendingMode">ADDITIVE</Set>
          <Set name="lifeTime">0.6</Set>
          <Set name="initialVelocity">0,-32</Set>
          <Curve name="initialAlpha">
            <KeyFrame>0, 1</KeyFrame>
            <KeyFrame>0.5, 1</KeyFrame>
            <KeyFrame>1, 0</KeyFrame>
          </Curve>
          <Random name="initialScale" min="0.4" max="1.2" />
          <Random name="offset" min="-8, -7" max="8, 7" />
        </Particle>
      </ParticleSystem>
    </ParticleSystems>
  </Data>
</ItemRenderer>