<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="ToxicBlast" DungeonOnly="true">
	<Data>
		<Sprite name="s_projectile" fileName="game/npc1.rttex" textureSize="32" frame="20,9"/>
		<Sprite name="s_hit" fileName="game/npc1.rttex" textureSize="32" frame="21,9"/>
		
		<ParticleSystems>
			<ParticleSystem name="ps_projectile" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">0,0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_projectile</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">75,0</Set>
					<Set name="collisionDamageAmount">1</Set>
					<Set name="collisionSize">8,8</Set>
					<Set name="lifeTime">3</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="initalRGB">0.012,0.65,0.012</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>WORLD_TILES</CollisionFlag>
						<CollisionFlag>ENEMY_NPC</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_hit">
				<Emitter>
					<Set name="lifeTime">0</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="initalRGB">0.012,0.65,0.012</Set>
					<Set name="sprite">s_hit</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="lifeTime">0.5</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
		<OnHit>
			<ParticleSystemUpdate name="ps_hit"/>
			<SpawnNPC NpcType="PoisonStatusEffect" AttachmentType="AttachToCollided"/>
		</OnHit>
	</RenderRules>
</ItemRenderer>