<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="PlayerBladeSlashSmall" DungeonOnly="true">
	<Data>
		<Sprite name="s_slash" fileName="game/particles_large10.rttex" textureSize="64" frame="0,4"/>
		<Sprite name="s_collision" fileName="game/tiles_page2.rttex" textureSize="32" frame="27,16"/>
		<Sprite name="s_hit" fileName="game/particles.rttex" textureSize="32" frame="13,11"/>
		<Animations>
			<SpriteAnimation name="a_slash" sprite="s_slash" animTime="200">
				<Frame>2, 4</Frame>
				<Frame>3, 4</Frame>
				<Frame>4, 4</Frame>
			</SpriteAnimation>
		</Animations>

		<ParticleSystems>
			<ParticleSystem name="ps_slash" updateStage="OnCreate">
				<Emitter>
					<Set name="offset">0, 0</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_slash</Set>
					<Set name="offset">0, 0</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">128,0</Set>
					<Set name="initialScale">1.5,0.4</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="lifeTime">0.20</Set>
					<Set name="initalRGB">0.99,0.78,0.09</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_projectile" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">0,0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_collision</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialAlpha">0</Set>
					<Set name="initialVelocity">900,0</Set>
					<Set name="initialScale">0.25,0.25</Set>
					<Set name="collisionDamageAmount">30</Set>
					<Set name="collisionSize">8,8</Set>
					<Set name="lifeTime">0.20</Set>
					<Set name="useTargetDir">true</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>WORLD_TILES</CollisionFlag>
						<CollisionFlag>ENEMY_NPC</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_hit" updateStage="OnHit">
				<Emitter>
					<Set name="lifeTime">0</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_hit</Set>
					<Set name="initialScale">1.5,1.5</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="initalRGB">0.99,0.78,0.09</Set>
					<Set name="lifeTime">0.5</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>