<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="IceGolemProjectile" index="12" DungeonOnly="true">
	<Data>
		<Sprite name="sprite" fileName="game/npc1.rttex" textureSize="32" frame="31,7"/>
		<Sprite name="hitSprite" fileName="game/npc1.rttex" textureSize="32" frame="30,8"/>
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="OnCreate">
				<Emitter>
					<Set name="useCharacterPos">false</Set>
					<Set name="particlesPerEmission">6</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">sprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="useGravity">true</Set>
					<Set name="collisionDamageAmount">120</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="lifeTime">10</Set>
					<Set name="collisionSize">32,32</Set>
					<Set name="renderAlignment">DOWN_CENTER</Set>
					<Set name="initialScale">1,1</Set>
					<Set name="destroyOnCollision">true</Set>
					<RandomRadial name="initialVelocity" angleRange="230,310" radiusRange="150,200"/>
					<Multiply name="offset" source="initialVelocity" scale="0.1,0"/>
					<Set name="gravityVector">0, 90</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
						<CollisionFlag>WORLD_TILES</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="hit_particle">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="particlesPerEmission">6</Set>
					<Set name="delayTimer">0.0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">hitSprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialScale">0.5,0.5</Set>
					<Set name="lifeTime">0.5</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<RandomRadial name="initialVelocity" angleRange="0,360" radiusRange="50,100"/>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
		<OnHit>
			<ParticleSystemUpdate name="hit_particle"/>
		</OnHit>
	</RenderRules>
</ItemRenderer>