<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="DreadGazerProjectile" index="11" DungeonOnly="true">
	<Data>
		<Sprite name="fireballSprite" fileName="game/particles11.rttex" textureSize="32" frame="13,24"/>
		<Sprite name="s_hit" fileName="game/npc1.rttex" textureSize="32" frame="21,9"/>
		
		<ParticleSystems>
			<ParticleSystem name="ps_projectile" updateStage="OnCreate">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="particlesPerEmission">10</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle>
					<Select name="offset" input="particleIndex">
						<Item>60,-4</Item>
						<Item>42,28</Item>
						<Item>18,48</Item>
						<Item>-18,48</Item>
						<Item>-42,28</Item>
						<Item>-48,-4</Item>
						<Item>-42,-32</Item>
						<Item>-16,-48</Item>
						<Item>-18,-48</Item>
						<Item>42,-30</Item>
					</Select>
					<Select name="initialVelocity" input="particleIndex">
						<Item>180,-12</Item>
						<Item>126,84</Item>
						<Item>54,144</Item>
						<Item>-54,144</Item>
						<Item>-126,84</Item>
						<Item>-144,-12</Item>
						<Item>-126,-96</Item>
						<Item>-48,-144</Item>
						<Item>-54,-144</Item>
						<Item>126,-90</Item>
					</Select>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="sprite">fireballSprite</Set>
					<Set name="collisionDamageAmount">120</Set>
					<Set name="destroyOnCollision">true</Set>
					<Set name="collisionSize">16,16</Set>
					<Set name="initialScale">1,1</Set>
					<Set name="lifeTime">10</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
						<CollisionFlag>WORLD_TILES</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_hit" updateStage="OnHit">
				<Emitter>
					<Set name="lifeTime">0</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_hit</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="lifeTime">0.5</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>