<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="CrystalTurretProjectile" DungeonOnly="true">
	<Data>
		<Sprite name="projectileSprite" fileName="game/npc1.rttex" textureSize="32" frame="29,9" />
		<Sprite name="hitSprite" fileName="game/particles7.rttex" textureSize="32" frame="7,15"/>
		<Animations>
			<SpriteAnimation name="a_projectile_sprite" animTime="200" sprite="projectileSprite" isLoop="true">
				<Frame>29, 9</Frame>
				<Frame>30, 9</Frame>
			</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="projectile_particle" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offset">0,0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">projectileSprite</Set>
					<Set name="blendingMode">ADDITIVE</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Set name="initialVelocity">250,0</Set>
					<Set name="collisionDamageAmount">20</Set>
					<Set name="collisionSize">16,16</Set>
					<Set name="useTargetDir">true</Set>
					<Random name="lifeTime" min="0.8" max="1"/>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
						<CollisionFlag>WORLD_TILES</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="hit_particle" updateStage="OnHit">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="lifeTime">0</Set>
					<Set name="particlesPerEmission">20</Set>
					<Set name="delayTimer">0.0</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">hitSprite</Set>
					<Set name="blendingMode">ADDITIVE</Set>
					<Set name="lifeTime">0.25</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0.25</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Curve name="initialScale">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>1, 2</KeyFrame>
					</Curve>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>