<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer itemID="ITEM_ID_PEARL_MANNEQUIN">
	<Data>
		<Sprite name="s_sparkle" fileName="game/particles12.rttex" textureSize="32" frame="25,2"/>
		<SpriteAnimation name="a_Sparkles" sprite="s_sparkle" animTime="300" autoPlay="false">
			<Frame>25,2</Frame>
			<Frame>26,2</Frame>
		</SpriteAnimation>
		<RenderOptions>
			<Mannequin>
				<Set name="ArmSurface" TextureSize="6,10">game/player_arm3.rttex</Set>
				<Set name="HeadSurface" TextureSize="32,32">game/player_head_skin11.rttex</Set>
				<Set name="SittingLegsSurface" TextureSize="32,32">game/player_sit_custom2.rttex</Set>
				<Set name="ExtraLegSurface" TextureSize="8,1">game/player_extraleg3.rttex</Set>
				<Set name="FeetSurface" TextureSize="32,32">game/player_feet16.rttex</Set>
				<Set name="FrontFeetFrames">19,22</Set>
				<Set name="BackFeetFrames">19,23</Set>
				<Set name="HorsePantsSurface" TextureSize="16,16">game/player_horsepants_custom2.rttex</Set>
				<Set name="RenderObjectFlags">RENDER_OBJECT_FLAG_NO_FACE</Set>
				<Set name="HasBackstand">true</Set>
				<Set name="HasFrontStand">false</Set>
			</Mannequin>
		</RenderOptions>
		<ParticleSystems>
			<ParticleSystem name="ps_SparklesTrail" updateStage="RenderInWorldSpaceFront">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="lifeTime">1</Set>
					<Set name="particlesToEmit">5</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="infParticles">true</Set>
				</Emitter>
				<Particle randomSpriteFrame="true">
					<Set name="sprite">s_sparkle</Set>
					<Random name="offset" min="-12, -16" max="12.1, 16.1" />
					<Set name="lifeTime">2</Set>
					<Set name="initialAlpha">1</Set>
					<Set name="initialRotationRate">840</Set>
					<Set name="initialVelocity">0,-25</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialScale">
						<KeyFrame>0, 0.8</KeyFrame>
						<KeyFrame>0.1, 0.9</KeyFrame>
						<KeyFrame>0.2, 1.2</KeyFrame>
						<KeyFrame>0.3, 0.95</KeyFrame>
						<KeyFrame>1, 0.1</KeyFrame>
					</Curve>
					<Random name="initialAngle" min="0" max="360" />
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
	
	</RenderRules>
</ItemRenderer>