<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer itemID="ITEM_ID_NEPTUNES_WEATHER_MACHINE_ATLANTIS">
	<Data>
		<Sprite name="s_WeatherMachine" fileName="game/tiles_page17.rttex" textureSize="32" frame="0,6" />
		
		<StateMachines>
			<StateMachine name="Toggle">
				<States>
					<State name="Off"/>
					<State name="On"/>
				</States>
				<Transitions>
					<Transition to="Off" from="On">
						<Condition>
							<IsWeatherType operatorType="NotEqual">NEPTUNES_ATLANTIS</IsWeatherType>
						</Condition>
					</Transition>
					<Transition to="On" from="Off">
						<Condition>
							<IsWeatherType>NEPTUNES_ATLANTIS</IsWeatherType>
						</Condition>
					</Transition>
				</Transitions>
			</StateMachine>
		</StateMachines>
		
		<Animations>
			<SpriteAnimation name="a_WeatherMachineOn" sprite="s_WeatherMachine" animTime="1600" isLoop="true" playOnState="Toggle.On">
				<Frame>1,6</Frame>
				<Frame>2,6</Frame>
				<Frame>3,6</Frame>
				<Frame>4,6</Frame>
				<Frame>5,6</Frame>
				<Frame>6,6</Frame>
				<Frame>7,6</Frame>
				<Frame>8,6</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="a_WeatherMachineOff" sprite="s_WeatherMachine" animTime="100" isLoop="true" playOnState="Toggle.Off">
				<Frame>0,6</Frame>
			</SpriteAnimation>
		</Animations>
	</Data>
	<RenderRules>
		<Render>
			<SpriteRender name="s_WeatherMachine" blend="PREMULTIPLIED_ALPHA" />
		</Render>
	</RenderRules>
</ItemRenderer>