<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer itemID="ITEM_ID_DIAMOND_MANNEQUIN">
  <Data>
    <Sprite name="s_sparkle" fileName="game/particles12.rttex" textureSize="32" frame="21,10"/>
    <SpriteAnimation name="a_Sparkles" sprite="s_sparkle" animTime="300" autoPlay="false">
      <Frame>21,10</Frame>
      <Frame>22,10</Frame>
    </SpriteAnimation>
    <RenderOptions>
      <Mannequin>
        <Set name="ArmSurface" TextureSize="6,10">game/player_arm4.rttex</Set>
        <Set name="HeadSurface" TextureSize="32,32">game/player_head_skin12.rttex</Set>
        <Set name="SittingLegsSurface" TextureSize="32,32">game/player_sit_custom3.rttex</Set>
        <Set name="ExtraLegSurface" TextureSize="8,1">game/player_extraleg4.rttex</Set>
        <Set name="FeetSurface" TextureSize="32,32">game/player_feet16.rttex</Set>
        <Set name="FrontFeetFrames">16,24</Set>
        <Set name="BackFeetFrames">16,25</Set>
        <Set name="HorsePantsSurface" TextureSize="16,16">game/player_horsepants_custom3.rttex</Set>
        <Set name="RenderObjectFlags">RENDER_OBJECT_FLAG_NO_FACE</Set>
        <Set name="HasBackstand">true</Set>
        <Set name="HasFrontStand">false</Set>
      </Mannequin>
    </RenderOptions>
    <ParticleSystems>
      <ParticleSystem name="ps_SparklesTrail" updateStage="RenderInWorldSpaceFront">
        <Emitter>
          <Set name="offset">0,0</Set>
          <Set name="lifeTime">1</Set>
          <Set name="particlesToEmit">5</Set>
          <Set name="particlesPerEmission">1</Set>
          <Set name="checkParticleNumToEmit">true</Set>
          <Set name="infParticles">true</Set>
        </Emitter>
        <Particle randomSpriteFrame="true">
          <Set name="sprite">s_sparkle</Set>
          <Random name="offset" min="-12, -16" max="12.1, 16.1" />
          <Set name="lifeTime">2</Set>
          <Set name="initialAlpha">1</Set>
          <Set name="initialRotationRate">840</Set>
          <Set name="initialVelocity">0,-25</Set>
          <Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
          <Curve name="initialScale">
            <KeyFrame>0, 0.8</KeyFrame>
            <KeyFrame>0.1, 0.9</KeyFrame>
            <KeyFrame>0.2, 1.2</KeyFrame>
            <KeyFrame>0.3, 0.95</KeyFrame>
            <KeyFrame>1, 0.1</KeyFrame>
          </Curve>
          <Random name="initialAngle" min="0" max="360" />
        </Particle>
      </ParticleSystem>
    </ParticleSystems>
  </Data>
  <RenderRules>

  </RenderRules>
</ItemRenderer>