<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="WindGuardianShield" NPCTypeID="18">
  <Data>
    <Sprite name="sprite" fileName="game/npc2.rttex" textureSize="64" frame="5,1"/>
    <Components>
      <Info/>
      <Enemy>
        <Set name="SoulsReward">0</Set>
        <Set name="destroyTileId">548</Set>
      </Enemy>
      <Movement>
	      <Set name="IsStatic">true</Set>
      </Movement>
      <ShieldCmp>
        <Set name="MakeParentInvincible">false</Set>
      </ShieldCmp>
      <AttachmentCmp>
        <Set name="AttachmentOffset">20,0</Set>
      </AttachmentCmp>
      <Damage>
        <Set name="damage">0</Set>
      </Damage>
      <StateMachine/>
      <NPCRenderActionCmp/>
      <CollisionBox>
        <Set name="size">20,32</Set>
        <Set name="CollisionFlag">"PLAYERS|PROJECTILES"</Set>
        <Set name="CollisionType">"ENEMY_NPC"</Set>
      </CollisionBox>
      <DebugDraw/>
    </Components>
  </Data>
  <RenderRules>
    <Render>
      <SpriteRender name="sprite" offset="-20,0" scale="0.75,0.75"/>
    </Render>
  </RenderRules>
</ItemRenderer>