<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="PlayerShield" NPCTypeID="14">
	<Data>
		<Sprite name="sprite" fileName="game/bb_page1.rttex" textureSize="128" frame="4,4"/>
		<Sprite name="sprite_shield" fileName="game/particles_large7.rttex" textureSize="64" frame="0,3"/>
		<ParticleSystems>
			<ParticleSystem name="shieldRight">
				<Emitter>
					<Set name="offset">0, 0</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="offset">0,0</Set>
					<Set name="sprite">sprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="renderAlignment">CENTER</Set>
					<Set name="relativeToEmitter">true</Set>
					<Set name="lifeTime">1000</Set>
					<Set name="initialAlpha">0.5</Set>
					<Set name="initialScale">0.75,0.75</Set>
					<Set name="initialVelocity">0,0</Set>
					<Set name="initialRotationRate">25</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<Components>
			<Info/>
			<Movement>
				<Set name="IsStatic">true</Set>
			</Movement>
			<ShieldCmp/>
			<NPCRenderActionCmp/>
			<AttachmentCmp/>
			<Enemy>
				<Set name="SoulsReward">0</Set>
				<Set name="destroyTileId">548</Set>
			</Enemy>
			<Health>
				<Set name="healthAmount">1</Set>
				<Set name="maxHealth">1</Set>
			</Health>
			<CollisionBox>
				<Set name="size">64,64</Set>
				<Set name="CollisionFlag">"PROJECTILES_ENEMY|ENEMY_NPC"</Set>
				<Set name="CollisionType">"PLAYERS"</Set>
			</CollisionBox>
			<DebugDraw/>
		</Components>
	</Data>
	<RenderRules>
		<Update>
			<ParticleSystemUpdate name="shieldRight"/>
		</Update>
		<SwitchOffClothingParticles>
			<ParticleSystemOff name="shieldRight"/>
		</SwitchOffClothingParticles>
	</RenderRules>
</ItemRenderer>