<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="PINUSKI_PETAL_PURRFECT_HAVEN">
	<Data>
		<Sprite name="s_bg" fileName="game/bg_PPH_bg.rttex"/>
		<Sprite name="s_frontLayer01" fileName="game/bg_PPH_frontLayer01.rttex"/>
		<Sprite name="s_frontLayer02" fileName="game/bg_PPH_frontLayer02.rttex"/>
		<Sprite name="s_frontRiver01" fileName="game/bg_PPH_frontRiver01.rttex"/>
		<Sprite name="s_frontRiver02" fileName="game/bg_PPH_frontRiver02.rttex"/>
		<Sprite name="s_backTrees" fileName="game/bg_PPH_BT.rttex"/>
		<Sprite name="s_paw" fileName="game/bg_PPH_particle.rttex" textureSize="128" frame="0,0"/>
		<Sprite name="s_cat1Tail" fileName="game/bg_PPH_Cat1-Tail.rttex" textureSize="100" frame="0,0"/>
		<Sprite name="s_cat2Tail" fileName="game/bg_PPH_Cat2-Tail.rttex" textureSize="100" frame="0,0"/>
		<Sprite name="s_cat3Tail" fileName="game/bg_PPH_Cat3-Tail.rttex" textureSize="100" frame="0,0"/>
		
		<Animations>
      <SpriteAnimation name="a_catTail1" autoPlay="true" sprite="s_cat1Tail" animTime="1000" isLoop="true">
        <Frame>0,0</Frame>
        <Frame>1,0</Frame>
        <Frame>2,0</Frame>
        <Frame>3,0</Frame>
        <Frame>4,0</Frame>
        <Frame>5,0</Frame>
        <Frame>6,0</Frame>
        <Frame>7,0</Frame>
        <Frame>8,0</Frame>
        <Frame>9,0</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_catTail2" autoPlay="true" sprite="s_cat2Tail" animTime="1000" isLoop="true">
        <Frame>0,0</Frame>
        <Frame>1,0</Frame>
        <Frame>2,0</Frame>
        <Frame>3,0</Frame>
        <Frame>4,0</Frame>
        <Frame>5,0</Frame>
        <Frame>6,0</Frame>
        <Frame>7,0</Frame>
        <Frame>8,0</Frame>
        <Frame>9,0</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_catTail3" autoPlay="true" sprite="s_cat3Tail" animTime="1000" isLoop="true">
        <Frame>0,0</Frame>
        <Frame>1,0</Frame>
        <Frame>2,0</Frame>
        <Frame>3,0</Frame>
        <Frame>4,0</Frame>
        <Frame>5,0</Frame>
        <Frame>6,0</Frame>
        <Frame>7,0</Frame>
        <Frame>8,0</Frame>
        <Frame>9,0</Frame>
      </SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="ps_paw" updateStage="RenderBackground">
				<Emitter>
					<Set name="emissionInterval">0.2</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="inScreenSpace">true</Set>
					<Set name="inSpecificOrder">true</Set>
					<Set name="sprite">s_paw</Set>
					<Random name="offset" min="0, .01" max="1, 1"/>
					
					<Set name="lifeTime">10</Set>
					<Random name="initialVelocity" min="0, -0.05" max="0, -0.1"/>
					<Random name="initialScale" min="0.25" max="0.5"/>
					<Random name="initialAngle" min="-30" max="30"/>
	
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.2, 1</KeyFrame>
						<KeyFrame>0.8, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
		<RenderBackground>
		
			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_bg</Set>
			</ContextUpdate>
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0</Set>
			</ContextUpdate>
			<SpriteRender name="s_bg" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_frontLayer02</Set>
			</ContextUpdate>
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.05</Set>
			</ContextUpdate>
			<SpriteRender name="s_backTrees" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

      <ContextUpdate type="ScaleScreenHeight">
        <Set name="sprite">s_frontRiver02</Set>
        <Set name="padding">1600</Set>
      </ContextUpdate>
      
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.1</Set>
        <Set name="wrapHorizontal">true</Set>
			</ContextUpdate>
			<SpriteRender name="s_frontRiver02" offset="0.5, 0.7" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.1</Set>
        <Set name="wrapHorizontal">false</Set>
			</ContextUpdate>
			<SpriteRender name="s_cat1Tail" offset="1.235, 0.505" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.1</Set>
        <Set name="wrapHorizontal">false</Set>
			</ContextUpdate>
			<SpriteRender name="s_cat2Tail" offset="1.07, 0.52" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.1</Set>
        <Set name="wrapHorizontal">false</Set>
			</ContextUpdate>
			<SpriteRender name="s_cat3Tail" offset="1.15, 0.52" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.1</Set>
        <Set name="wrapHorizontal">false</Set>
			</ContextUpdate>
			<SpriteRender name="s_frontRiver01" offset="0.5, 0.7" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />

      <ContextUpdate type="ScaleScreenHeight">
        <Set name="sprite">s_frontLayer02</Set>
      </ContextUpdate>

      <ContextUpdate type="PositionParallax">
        <Set name="scale">0.2</Set>
        <Set name="wrapHorizontal">true</Set>
        <Set name="worldAttachmentType">Left</Set>
      </ContextUpdate>
      <SpriteRender name="s_frontLayer01" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
        <Set name="scale">0.2</Set>
        <Set name="wrapHorizontal">false</Set>
        <Set name="worldAttachmentType">Left</Set>
			</ContextUpdate>
			<SpriteRender name="s_frontLayer02" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.2</Set>
        <Set name="wrapHorizontal">true</Set>
			</ContextUpdate>
			<ParticleSystemRender name="ps_paw"/>
			
		</RenderBackground>
	</RenderRules>
</ItemRenderer>