<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="ENCHANTED_LOCK">
	<Data>
		<Sprite name="s_Silhouette" fileName="game/bg_EL_regularl_silhouette.rttex"/>
		<Sprite name="s_FrontBuilding" fileName="game/bg_EL_regula_frontBuilding.rttex"/>
		<Sprite name="s_MiddleBuilding" fileName="game/bg_EL_regularl_middleBuilding.rttex"/>
		<Sprite name="s_BackgroundBuilding" fileName="game/bg_EL_regularl_backgroundBuilding.rttex"/>
		<Sprite name="s_Cloud1" fileName="game/bg_EL_regularl_cloud1.rttex"/>
		<Sprite name="s_Cloud2" fileName="game/bg_EL_regularl_cloud2.rttex"/>
		<Sprite name="s_BackGradient" fileName="game/bg_EL_regularl_backGradient.rttex"/>
		
		<Animations>
			<SpriteCurveAnimation name="a_Cloud1" sprite="s_Cloud1" autoPlay="true" isLoop="true" animTime="70000">
				<Curve name="pos.x">
					<KeyFrame>0.f, 0.f</KeyFrame>
					<KeyFrame>1.f, 1.f</KeyFrame>
				</Curve>
			</SpriteCurveAnimation>	
			<SpriteCurveAnimation name="a_Cloud2" sprite="s_Cloud2" autoPlay="true" isLoop="true" animTime="90000">
				<Curve name="pos.x">
					<KeyFrame>0.f, 0.f</KeyFrame>
					<KeyFrame>1.f, 1.f</KeyFrame>
				</Curve>
			</SpriteCurveAnimation>	
		</Animations>
	</Data>
	<RenderRules>
		<RenderBackground>
			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_BackGradient</Set>
			</ContextUpdate>
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0</Set>
			</ContextUpdate>
			<SpriteRender name="s_BackGradient" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="ScaleScreenHeight">
				<Set name="sprite">s_MiddleBuilding</Set>
				<Set name="padding">100</Set>
			</ContextUpdate>
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.06</Set>
			</ContextUpdate>
			<SpriteRender name="s_Cloud2" offset="0.332, 0.211" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			<SpriteRender name="s_Cloud1" offset="0.418, 0.154" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.13</Set>
			</ContextUpdate>
			<SpriteRender name="s_BackgroundBuilding" offset="0, 0.432" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.3</Set>
			</ContextUpdate>
			<SpriteRender name="s_MiddleBuilding" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">0.8</Set>
			</ContextUpdate>
			<SpriteRender name="s_FrontBuilding" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
			
			<ContextUpdate type="PositionParallax">
				<Set name="scale">1</Set>
			</ContextUpdate>
			<SpriteRender name="s_Silhouette" offset="0, 1" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_LEFT" />
		</RenderBackground>
	</RenderRules>
</ItemRenderer>