<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="Chest" NPCTypeID="5">
	<Data>
		<Sprite name="s_sprite" fileName="game/npc2.rttex" textureSize="64" frame="0,0" />
		<Sprite name="s_HitEffect" fileName="game/particles9.rttex" textureSize="32" frame="12,0" />
		<Components>
			<Info/>
			<Enemy>
				<Set name="SoulsReward">100</Set>
				<Set name="destroyTileId">14752</Set>
			</Enemy>
			<Movement/>
			<Health>
				<Set name="healthAmount">1</Set>
				<Set name="maxHealth">1</Set>
			</Health>
			<CollisionBox>
				<Set name="size">32,48</Set>
				<Set name="CollisionFlag">"PLAYERS|PROJECTILES"</Set>
				<Set name="CollisionType">"ENEMY_NPC"</Set>
			</CollisionBox>
			<DebugDraw/>
		</Components>
		<ParticleSystems>
			<ParticleSystem name="ps_HitEffect" updateStage="OnDamaged">
				<Emitter>
					<Set name="particlesPerEmission">10</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_HitEffect</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.4, 0</KeyFrame>
						<KeyFrame>0.41, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="initialScale">0.5,0.5</Set>
					<Set name="lifeTime">0.5</Set>
					<RandomRadial name="initialVelocity" angleRange="0,360" radiusRange="30,90" />
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<VariableMap>
			<Set name="position">0, -16, 0</Set>
		</VariableMap>
	</Data>
	<RenderRules>
		<Render>
			<Translate>position</Translate>
			<SpriteRender name="s_sprite"/>
		</Render>
	</RenderRules>
</ItemRenderer>