<?xml version="1.0"?>
<ItemRenderer>
	<Data>
		<Sprite name="s_necklace" fileName="game/custom_large.rttex" textureSize="64" frame="0,0"/>
		<StateMachines>
			<StateMachine name="Action1">
				<States>
					<State name="None" />
					<State name="Punch" />
				</States>
				<Transitions>
					<Transition to="None" from="Punch">
						<Condition>
							<IsAction operatorType="NotEqual">PUNCH</IsAction>
						</Condition>
					</Transition>
					<Transition to="Punch" from="None">
						<Condition>
							<IsAction>PUNCH</IsAction>
						</Condition>
					</Transition>
				</Transitions>
			</StateMachine>
		</StateMachines>
	</Data>
	<RenderRules>
		<RenderChestItem>
			<SpriteRender name="s_necklace" scale="0.5,0.5" offset="0,0" alignment="DOWN_CENTER" />
		</RenderChestItem>
	</RenderRules>
</ItemRenderer>