<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer item="ITEM_ID_REALITY_VISOR">
  <Data>
    <Sprite name="s_visor" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="0,21"/>
    <Sprite name="s_shard1" fileName="game/particles11.rttex" textureSize="32"/>
    <Sprite name="s_shard2" fileName="game/particles11.rttex" textureSize="32"/>
    <Sprite name="s_shard3" fileName="game/particles11.rttex" textureSize="32"/>
    <Sprite name="s_shard4" fileName="game/particles11.rttex" textureSize="32"/>
    <Sprite name="s_shard5" fileName="game/particles11.rttex" textureSize="32"/>

    <Animations>
      <SpriteAnimation name="a_shard1" sprite="s_shard1" animTime="900" autoPlay="true" isLoop="true" >
        <Frame>0,27</Frame>
        <Frame>1,27</Frame>
        <Frame>2,27</Frame>
        <Frame>3,27</Frame>
        <Frame>4,27</Frame>
        <Frame>5,27</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_shard2" sprite="s_shard2" animTime="900" autoPlay="true" isLoop="true" >
        <Frame>0,28</Frame>
        <Frame>1,28</Frame>
        <Frame>2,28</Frame>
        <Frame>3,28</Frame>
        <Frame>4,28</Frame>
        <Frame>5,28</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_shard3" sprite="s_shard3" animTime="900" autoPlay="true" isLoop="true" >
        <Frame>0,29</Frame>
        <Frame>1,29</Frame>
        <Frame>2,29</Frame>
        <Frame>3,29</Frame>
        <Frame>4,29</Frame>
        <Frame>5,29</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_shard4" sprite="s_shard4" animTime="900" autoPlay="true" isLoop="true" >
        <Frame>0,30</Frame>
        <Frame>1,30</Frame>
        <Frame>2,30</Frame>
        <Frame>3,30</Frame>
        <Frame>4,30</Frame>
        <Frame>5,30</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="a_shard5" sprite="s_shard5" animTime="900" autoPlay="true" isLoop="true" >
        <Frame>0,31</Frame>
        <Frame>1,31</Frame>
        <Frame>2,31</Frame>
        <Frame>3,31</Frame>
        <Frame>4,31</Frame>
        <Frame>5,31</Frame>
      </SpriteAnimation>
      <SpriteSinPulseAnimation name="floatAnim1" sprite="s_shard1" autoPlay="true">
        <Parameter name="pos.y">
          <Set name="period">2500</Set>
          <Set name="scale">1</Set>
        </Parameter>
      </SpriteSinPulseAnimation>
      <SpriteSinPulseAnimation name="floatAnim2" sprite="s_shard2" autoPlay="true">
        <Parameter name="pos.y">
          <Set name="period">2000</Set>
          <Set name="scale">-2</Set>
        </Parameter>
      </SpriteSinPulseAnimation>
      <SpriteSinPulseAnimation name="floatAnim3" sprite="s_shard3" autoPlay="true">
        <Parameter name="pos.y">
          <Set name="period">3000</Set>
          <Set name="scale">-1.5</Set>
        </Parameter>
      </SpriteSinPulseAnimation>
      <SpriteSinPulseAnimation name="floatAnim4" sprite="s_shard4" autoPlay="true">
        <Parameter name="pos.y">
          <Set name="period">3000</Set>
          <Set name="scale">1.5</Set>
        </Parameter>
      </SpriteSinPulseAnimation>
      <SpriteSinPulseAnimation name="floatAnim5" sprite="s_shard5" autoPlay="true">
        <Parameter name="pos.y">
          <Set name="period">2500</Set>
          <Set name="scale">-1</Set>
        </Parameter>
      </SpriteSinPulseAnimation>
    </Animations>

    <RenderOptions>
      <Default>
        <Set name="UserNameOffset">16</Set>
      </Default>
    </RenderOptions>
  </Data>

  <RenderRules>
    <RenderFaceItem>
      <SpriteRender name="s_visor" offset="0,-16" alignment="DOWN_CENTER" blend="PREMULTIPLIED_ALPHA"/>
    </RenderFaceItem>
    <RenderBehind value="playerCenter">
      <StopIf type="or">
        <IsRenderMod>RENDER_MOD_PLAYER_SHADOW</IsRenderMod>
        <IsRenderMod>RENDER_MOD_SPIRIT_GUIDE</IsRenderMod>
        <IsRenderMod>RENDER_MOD_RAINBOW_GUY</IsRenderMod>
        <IsZombified>true</IsZombified>
        <IsSleepingOnaBed>true</IsSleepingOnaBed>
      </StopIf>
      <Group>
        <StopIf>
          <IsFacingLeft>true</IsFacingLeft>
        </StopIf>
        <SpriteRender name="s_shard1" offset="18,-30" blend="PREMULTIPLIED_ALPHA"/>
        <SpriteRender name="s_shard2" offset="-4,-38" blend="PREMULTIPLIED_ALPHA"/>
        <SpriteRender name="s_shard3" offset="-18,-27.5" blend="PREMULTIPLIED_ALPHA"/>
        <SpriteRender name="s_shard4" offset="-17,-8" blend="PREMULTIPLIED_ALPHA"/>
        <SpriteRender name="s_shard5" offset="18,-10" blend="PREMULTIPLIED_ALPHA"/>
      </Group>
      <Group>
        <StopIf>
          <IsFacingLeft>false</IsFacingLeft>
        </StopIf>
        <SpriteRender name="s_shard1" offset="-18,-30" blend="PREMULTIPLIED_ALPHA" flip="1,0"/>
        <SpriteRender name="s_shard2" offset="4,-38" blend="PREMULTIPLIED_ALPHA" flip="1,0"/>
        <SpriteRender name="s_shard3" offset="18,-27.5" blend="PREMULTIPLIED_ALPHA" flip="1,0"/>
        <SpriteRender name="s_shard4" offset="17,-8" blend="PREMULTIPLIED_ALPHA" flip="1,0"/>
        <SpriteRender name="s_shard5" offset="-18, -10" blend="PREMULTIPLIED_ALPHA" flip="1,0"/>
      </Group>
    </RenderBehind>
  </RenderRules>
</ItemRenderer>