<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer item="ITEM_ID_MERROWS_TAIL">
  <Data>
    <Sprite name="item_sprite" fileName="game/particles_large12.rttex" textureSize="64"/>
    <Sprite name="aura_sprite" fileName="game/particles_large12.rttex" textureSize="64"/>

    <Animations>
      <SpriteAnimation name="equip_anim" sprite="item_sprite" animTime="800" isLoop="true" playOnAction="IDLE">
        <Frame>8, 12</Frame>
        <Frame>9, 12</Frame>
        <Frame>10, 12</Frame>
        <Frame>11, 12</Frame>
        <Frame>12, 12</Frame>
        <Frame>13, 12</Frame>
        <Frame>14, 12</Frame>
        <Frame>15, 12</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="punch_anim" sprite="item_sprite" animTime="400" isLoop="true" playOnAction="PUNCH">
        <Frame>8, 12</Frame>
        <Frame>9, 12</Frame>
        <Frame>10, 12</Frame>
        <Frame>11, 12</Frame>
        <Frame>12, 12</Frame>
        <Frame>13, 12</Frame>
        <Frame>14, 12</Frame>
        <Frame>15, 12</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="move_anim" sprite="item_sprite" animTime="400" isLoop="true" playOnAction="WALK|JUMP|FALL">
        <Frame>11, 11</Frame>
        <Frame>12, 11</Frame>
        <Frame>13, 11</Frame>
        <Frame>14, 11</Frame>
      </SpriteAnimation>
      <SpriteAnimation name="aura_anim" sprite="aura_sprite" animTime="800" isLoop="true" playOnAction="PUNCH">
        <Frame>8, 15</Frame>
        <Frame>9, 15</Frame>
        <Frame>10, 15</Frame>
        <Frame>11, 15</Frame>
        <Frame>12, 15</Frame>
        <Frame>13, 15</Frame>
        <Frame>14, 15</Frame>
        <Frame>15, 15</Frame>
      </SpriteAnimation>
    </Animations>

    <RenderOptions>
      <Default>
        <Set name="PunchSoundOverride">SHOES</Set>
        <Set name="PlayDefaultPunchAudio">false</Set>
        <Set name="IsToRenderPants">false</Set>
        <Set name="ShoesHidesBodyLegs">true</Set>
        <Set name="ShoesShouldIgnoreRaptorLegsOffset">true</Set>
        <Set name="IsSurfboard">true</Set>
        <Set name="ClothingOffsetFromShoes">-7</Set>
        <Set name="ShouldHover">true</Set>
        <Set name="UserNameOffset">8</Set>
      </Default>
    </RenderOptions>
  </Data>

  <RenderRules>
    <RenderShoes>
      <SpriteRender name="item_sprite" offset="0,-9" tintOverride="PANTS"/>
    </RenderShoes>
    <OnPunchUpdate>
      <AvatarTransform class="Face">
        <Set name="face">JUMP_UP</Set>
      </AvatarTransform>
      <AvatarTransform class="ArmAngle">
        <Set name="armName">arm2Angle</Set>
        <Set name="armAngle">120</Set>
        <Set name="pulseArmScale">5</Set>
        <Set name="pulseArmRate">250</Set>
      </AvatarTransform>
      <AvatarTransform class="ArmAngle">
        <Set name="armName">arm1Angle</Set>
        <Set name="armAngle">-120</Set>
        <Set name="pulseArmScale">5</Set>
        <Set name="pulseArmRate">250</Set>
      </AvatarTransform>
    </OnPunchUpdate>
    <RenderBehind value="playerCenter">
      <StopIf>
        <IsZombified>true</IsZombified>
      </StopIf>
      <SpriteRender name="aura_sprite" offset="0,-20" onAction="PUNCH"/>
    </RenderBehind>
    <Update>
      <StopIf>
        <IsZombified>true</IsZombified>
      </StopIf>
      <AvatarTransform class="ArmAngle" onAction="IDLE">
        <Set name="armName">arm2Angle</Set>
        <Set name="armAngle">45</Set>
      </AvatarTransform>
      <AvatarTransform class="ArmAngle" onAction="IDLE">
        <Set name="armName">arm1Angle</Set>
        <Set name="armAngle">310</Set>
      </AvatarTransform>
    </Update>
  </RenderRules>
</ItemRenderer>