<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
  <Data>
	<Sprite name="item_Sprite_0" fileName="game/elite_particles_1.rttex" textureSize="64" frame="1,1"/>
	<Sprite name="smoke" fileName="game/particles.rttex" textureSize="32" frame="3,6"/>
	<Animations>
      <SpriteAnimation name="wingFlexJump" playOnAction="JUMP|FALL" sprite="item_Sprite_0" animTime="200" autoPlay="true" isLoop="true" >
		<Frame>0,1</Frame>
        <Frame>1,0</Frame>
		<Frame>0,0</Frame>
		<Frame>1,0</Frame>
      </SpriteAnimation>
	  <SpriteAnimation name="be_idle" playOnAction="IDLE|WALK" sprite="item_Sprite_0">
        <Frame>1,1</Frame>
      </SpriteAnimation>
    </Animations>
	<ParticleSystems>
		<ParticleSystem name="smoke_particle">
			<Emitter>
				<Random name="offset" min="-35, 35" max="36, 40"/>
				<Random name="emissionInterval" min="0.01" max="0.015"/>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke</Set>
				<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initalRGB">1, 1, 1</Set>
				<Set name="initialAlpha">1</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">1, 1</Set>
				<Set name="finalScale">3, 3</Set>
				<Set name="lifeTime">2</Set>
				<Random name="initialVelocity" min="-60, -60" max="60, 60"/>
			</Particle>
		</ParticleSystem>
	</ParticleSystems>
  </Data>

  <RenderRules>
    <RenderBackpack>
      <SpriteRender name="item_Sprite_0" offset="0,-19" alignmentLeft="LEFT_CENTER" alignmentRight="RIGHT_CENTER"/>
      <SpriteRender name="item_Sprite_0" offset="0,-19" flip="1,0" alignmentLeft="RIGHT_CENTER" alignmentRight="LEFT_CENTER"/>
    </RenderBackpack>
	<AddClothingParticles>
		<ParticleSystemUpdate name="smoke_particle" onAction="JUMP"/>
	</AddClothingParticles>
	<SwitchOffClothingParticles>
		<ParticleSystemOff name="smoke_particle"/>
	</SwitchOffClothingParticles>
  </RenderRules>
</ItemRenderer>