<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
  <Data>
	<Sprite name="item_Sprite_1" fileName="game/elite_particles2.rttex" textureSize="64" frame="0,0"/>
	<Sprite name="smoke" fileName="game/particles7.rttex" textureSize="32" frame="4,9"/>
	<Sprite name="smoke2" fileName="game/particles7.rttex" textureSize="32" frame="5,9"/>
	<Sprite name="smoke3" fileName="game/particles7.rttex" textureSize="32" frame="6,9"/>
	<Sprite name="smoke4" fileName="game/particles7.rttex" textureSize="32" frame="7,9"/>
	<Animations>
      <SpriteAnimation name="wingFlexJump2" playOnAction="JUMP|FALL" sprite="item_Sprite_1" animTime="200" autoPlay="true" isLoop="true">
		<Frame>0,0</Frame>
        <Frame>1,0</Frame>
		<Frame>2,0</Frame>
		<Frame>3,0</Frame>
      </SpriteAnimation>
	  <SpriteAnimation name="be_idle2" playOnAction="IDLE|WALK" sprite="item_Sprite_1" tintOverride="0,127,236,255">
        <Frame>0,0</Frame>
      </SpriteAnimation>
    </Animations>
	<ParticleSystems>
		<ParticleSystem name="smoke_particle">
			<Emitter>
				<Random name="offset" min="-35, 20" max="36, 25"/>
				<Random name="emissionInterval" min="0.04" max="0.045"/>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke</Set>
				<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initalRGB">1, 1, 1</Set>
				<Set name="initialAlpha">1</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">1, 1</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">2</Set>
				<Random name="initialVelocity" min="0, 40" max="0, 50"/>
				<Set name="initialAngle">90</Set>
			</Particle>
		</ParticleSystem>
		<ParticleSystem name="smoke_particle2">
			<Emitter>
				<Random name="offset" min="-35, 20" max="36, 25"/>
				<Random name="emissionInterval" min="0.04" max="0.045"/>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke2</Set>
				<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initalRGB">1, 1, 1</Set>
				<Set name="initialAlpha">1</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">1, 1</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">2</Set>
				<Random name="initialVelocity" min="0, 40" max="0, 50"/>
				<Set name="initialAngle">90</Set>
			</Particle>
		</ParticleSystem>
		<ParticleSystem name="smoke_particle3">
			<Emitter>
				<Random name="offset" min="-35, 20" max="36, 25"/>
				<Random name="emissionInterval" min="0.04" max="0.045"/>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke3</Set>
				<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initalRGB">1, 1, 1</Set>
				<Set name="initialAlpha">1</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">1, 1</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">2</Set>
				<Random name="initialVelocity" min="0, 40" max="0, 50"/>
				<Set name="initialAngle">90</Set>
			</Particle>
		</ParticleSystem>
		<ParticleSystem name="smoke_particle4">
			<Emitter>
				<Random name="offset" min="-35, 20" max="36, 25"/>
				<Random name="emissionInterval" min="0.04" max="0.045"/>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke4</Set>
				<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initalRGB">1, 1, 1</Set>
				<Set name="initialAlpha">1</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">1, 1</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">2</Set>
				<Random name="initialVelocity" min="0, 40" max="0, 50"/>
				<Set name="initialAngle">90</Set>
			</Particle>
		</ParticleSystem>
	</ParticleSystems>
  </Data>

  <RenderRules>
    <RenderBackpack>
      <SpriteRender name="item_Sprite_1" offset="0,-32" alignmentLeft="LEFT_CENTER" alignmentRight="RIGHT_CENTER"/>
	  <SpriteRender name="item_Sprite_1" offset="0,-32" flip="1,0" alignmentLeft="RIGHT_CENTER" alignmentRight="LEFT_CENTER"/>
    </RenderBackpack>
	<AddClothingParticles>
		<ParticleSystemUpdate name="smoke_particle" onAction="JUMP"/>
		<ParticleSystemUpdate name="smoke_particle2" onAction="JUMP"/>
		<ParticleSystemUpdate name="smoke_particle3" onAction="JUMP"/>
		<ParticleSystemUpdate name="smoke_particle4" onAction="JUMP"/>
	</AddClothingParticles>
	<SwitchOffClothingParticles>
		<ParticleSystemOff name="smoke_particle"/>
		<ParticleSystemOff name="smoke_particle2"/>
		<ParticleSystemOff name="smoke_particle3"/>
		<ParticleSystemOff name="smoke_particle4"/>
	</SwitchOffClothingParticles>
  </RenderRules>
</ItemRenderer>