<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer>
  <Data>
	<Sprite name="item_Sprite_1" fileName="game/elite_custom_cosmetics1.rttex" textureSize="32" frame="0,7"/>
	<Sprite name="smoke" fileName="game/particles.rttex" textureSize="32" frame="13,2"/>
	<Animations>
      <SpriteAnimation name="wingFlexJump2" playOnAction="FALL|WALK|JUMP|IDLE" sprite="item_Sprite_1" animTime="400" autoPlay="true" isLoop="true">
		<Frame>0,7</Frame>
        <Frame>1,7</Frame>
      </SpriteAnimation>
    </Animations>
	<ParticleSystems>
		<ParticleSystem name="smoke_particle">
			<Emitter>
				<Set name="offset">-15, 3</Set>
				<Set name="emissionInterval">0.05</Set>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke</Set>
				<Set name="blendingMode">ADDITIVE</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initialAlpha">0.5</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">0.75, 0.75</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">0.4</Set>
				<Set name="initialVelocity">0, 0</Set>
				<Set name="useTargetTileColorForTint">true</Set>
			</Particle>
		</ParticleSystem>
		<ParticleSystem name="smoke_particle_2">
			<Emitter>
				<Set name="offset">11, 3</Set>
				<Set name="emissionInterval">0.05</Set>
				<Set name="infParticles">true</Set>
				<Set name="infLifeTime">true</Set>
				<Set name="particlesPerEmission">1</Set>
			</Emitter>
			<Particle>
				<Set name="sprite">smoke</Set>
				<Set name="blendingMode">ADDITIVE</Set>
				<Set name="isBackgroundParticle">false</Set>
				<Set name="initialAlpha">0.5</Set>
				<Set name="finalAlpha">0</Set>
				<Set name="interpolateAlpha">true</Set>
				<Set name="interpolateScale">true</Set>
				<Set name="initialScale">0.75, 0.75</Set>
				<Set name="finalScale">2, 2</Set>
				<Set name="lifeTime">0.4</Set>
				<Set name="initialVelocity">0, 0</Set>
				<Set name="useTargetTileColorForTint">true</Set>
			</Particle>
		</ParticleSystem>
	</ParticleSystems>
  </Data>
  <RenderRules>
    <RenderBackpack>
      <SpriteRender name="item_Sprite_1" offset="0,-16"/>
    </RenderBackpack>
	<AddClothingParticles>
		<ParticleSystemUpdate name="smoke_particle" onAction="JUMP"/>
		<ParticleSystemUpdate name="smoke_particle_2" onAction="JUMP"/>
	</AddClothingParticles>
	<SwitchOffClothingParticles>
		<ParticleSystemOff name="smoke_particle"/>
		<ParticleSystemOff name="smoke_particle_2"/>
	</SwitchOffClothingParticles>
  </RenderRules>
</ItemRenderer>