<?xml version="1.0"?>
<ItemRenderer>
	<Data>
		<Sprite name="s_NecklaceDim" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="30,16" />
		<Sprite name="s_NecklaceGlow" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="31,16" />
		<Sprite name="s_Sparkle" fileName="game/particles10.rttex" textureSize="32" frame="0,28" />
		<Sprite name="s_skinHead" fileName="game/player_head_skin8.rttex" textureSize="32" frame="0,0" />
		<Sprite name="s_skinSit" fileName="game/player_sit_skins.rttex" textureSize="32" frame="3,1" />
		<Sprite name="s_skinSleep" fileName="game/player_head_sleep.rttex" textureSize="32" frame="3,1" />
		<Animations>
			<SpriteCurveAnimation name="a_NecklaceGlow" sprite="s_NecklaceGlow" isLoop="true" autoPlay="true" animTime="2000">
				<Curve name="alpha">
					<KeyFrame>0, 0</KeyFrame>
					<KeyFrame>0.2, 0</KeyFrame>
					<KeyFrame>0.4, 1</KeyFrame>
					<KeyFrame>0.8, 1</KeyFrame>
					<KeyFrame>1, 0</KeyFrame>
				</Curve>
			</SpriteCurveAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="ps_Sparkle" updateStage="AddClothingParticles">
				<Emitter>
					<Set name="lifeTime">1</Set>
					<Set name="infParticles">true</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_Sparkle</Set>
					<Set name="relativeToEmitter">true</Set>
					<Random name="offset" min="-8, -22" max="8, -9" />
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 1</KeyFrame>
						<KeyFrame>0.3, 1</KeyFrame>
						<KeyFrame>0.7, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Curve name="initialScale">
						<KeyFrame>0, 0.5, 0.5</KeyFrame>
						<KeyFrame>0.3, 0.5, 0.5</KeyFrame>
						<KeyFrame>0.5, 1.5, 1.5</KeyFrame>
						<KeyFrame>1, 1.5, 1.5</KeyFrame>
					</Curve>
					<Set name="lifeTime">1</Set>
					<Select name="initialRotationRate" input="randomNumber">
						<Item>180</Item>
						<Item>-180</Item>
					</Select>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<RenderOptions>
			<Default>
				<Set name="Head.Sprite">s_skinHead</Set>
				<Set name="Head.Sprite.Sit">s_skinSit</Set>
				<Set name="Head.Sprite.Sleep">s_skinSleep</Set>
			</Default>
		</RenderOptions>
	</Data>
	<RenderRules>
		<RenderChestItem>
			<SpriteRender name="s_NecklaceDim" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_CENTER" />
			<SpriteRender name="s_NecklaceGlow" blend="PREMULTIPLIED_ALPHA" alignment="DOWN_CENTER" />
		</RenderChestItem>
	</RenderRules>
</ItemRenderer>
