<?xml version="1.0"?>
<ItemRenderer>
	<Data>
		<Sprite name="s_Cloth" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="24,16" />
		<Sprite name="s_GodRays" fileName="game/particles_large13.rttex" textureSize="64" frame="14,2" />
		<Sprite name="s_HealthCross" fileName="game/particles11.rttex" textureSize="32" frame="19,20" />
		<Sprite name="s_Pants" fileName="game/player_cosmetics3.rttex" textureSize="32" frame="25,16" />
		<Animations>
			<SpriteAnimation name="a_GodRays" sprite="s_GodRays" animTime="200">
				<Frame>14,2</Frame>
				<Frame>15,2</Frame>
			</SpriteAnimation>
		</Animations>
		<RenderOptions>
			<Default>
				<Set name="ShouldHover">true</Set>
				<Set name="IgnorePunchTypeCheck">true</Set>
				<Set name="ShoesHidesBodyLegs">true</Set>
				<Set name="IsToRenderPants">false</Set>
			</Default>
		</RenderOptions>
		<ParticleSystems>
			<ParticleSystem name="ps_GodRays" updateStage="AddClothingParticles">
				<Emitter>
					<Set name="offset">0, -18</Set>
					<Set name="emissionInterval">0.5</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle randomSpriteFrame="true">
					<Set name="sprite">s_GodRays</Set>
					<Set name="relativeToEmitter">true</Set>
					<Set name="inSpecificOrder">true</Set>
					<Set name="blendingMode">ADDITIVE</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0.5</KeyFrame>
						<KeyFrame>0.5, 0.5</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Curve name="initialScale">
						<KeyFrame>0, 0.75, 0.75</KeyFrame>
						<KeyFrame>0.5, 1.75, 1.75</KeyFrame>
						<KeyFrame>1, 1.75, 1.75</KeyFrame>
					</Curve>
					<Set name="lifeTime">3</Set>
					<Set name="initialVelocity">0, 0</Set>
					<Random name="initialAngle" min="-75" max="75" />
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_HealthCross1" updateStage="AddClothingParticles">
				<Emitter>
					<Set name="offset">22, -18</Set>
					<Set name="offsetFacing">false</Set>
					<Random name="emissionInterval" min="0.3" max="0.6" />
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="sprite">s_HealthCross</Set>
					<Set name="relativeToEmitter">true</Set>
					<Random name="offset" min="-4, -4" max="4, 4.01" />
					<Set name="inSpecificOrder">true</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.1, 1</KeyFrame>
						<KeyFrame>0.5, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="initialScale" min="0.75, 0.75" max="1.25, 1.25" />
					<Random name="lifeTime" min="0.8" max="1.5" />
					<Set name="initialVelocity">0, -30</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_HealthCross2" updateStage="AddClothingParticles">
				<Emitter>
					<Set name="offset">-22, -18</Set>
					<Set name="offsetFacing">false</Set>
					<Random name="emissionInterval" min="0.3" max="0.6" />
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="sprite">s_HealthCross</Set>
					<Set name="relativeToEmitter">true</Set>
					<Random name="offset" min="-4, -4" max="4, 4.01" />
					<Set name="inSpecificOrder">true</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.1, 1</KeyFrame>
						<KeyFrame>0.5, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="initialScale" min="0.75, 0.75" max="1.25, 1.25" />
					<Random name="lifeTime" min="0.8" max="1.5" />
					<Set name="initialVelocity">0, -30</Set>
				</Particle>
			</ParticleSystem>
			<ParticleSystem name="ps_HealthCross3" updateStage="AddClothingParticles">
				<Emitter>
					<Set name="offset">0, -36</Set>
					<Set name="offsetFacing">false</Set>
					<Random name="emissionInterval" min="0.3" max="0.6" />
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="sprite">s_HealthCross</Set>
					<Set name="relativeToEmitter">true</Set>
					<Random name="offset" min="-4, -4" max="4, 4.01" />
					<Set name="inSpecificOrder">true</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.1, 1</KeyFrame>
						<KeyFrame>0.5, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Random name="initialScale" min="0.75, 0.75" max="1.25, 1.25" />
					<Random name="lifeTime" min="0.8" max="1.5" />
					<Set name="initialVelocity">0, -30</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
	<RenderRules>
		<Update>
			<StopIf>
				<IsZombified>true</IsZombified>
			</StopIf>
			<AvatarTransform class="ArmAngle">
				<Set name="armName">arm2Angle</Set>
				<Set name="armAngle">45</Set>
			</AvatarTransform>
			<StopIf>
				<IsAction>PUNCH</IsAction>
			</StopIf>
			<AvatarTransform class="ArmAngle">
				<Set name="armName">arm1Angle</Set>
				<Set name="armAngle">-45</Set>
			</AvatarTransform>
		</Update>
		<RenderShoes>
			<ContextUpdate type="SetTintFromSlot">
				<Set name="slot">SHOES</Set>
			</ContextUpdate>
			<ContextUpdate type="SetTintFromSlot">
				<Set name="slot">PANTS</Set>
			</ContextUpdate>
			<SpriteRender name="s_Pants" offset="0.5,2" alignment="DOWN_CENTER" />
			<ContextUpdate type="SetTintFromSlot">
				<Set name="slot">SHOES</Set>
				<Set name="seedFG">true</Set>
			</ContextUpdate>
			<ContextUpdate type="SetTintFromSlot">
				<Set name="slot">PANTS</Set>
				<Set name="seedFG">true</Set>
			</ContextUpdate>
			<SpriteRender name="s_Cloth" offset="0.5,2" alignment="DOWN_CENTER" />
		</RenderShoes>
		<RenderBehind>
      <StopIf>
        <IsRenderMod>RENDER_MOD_MINI_YOU</IsRenderMod>
      </StopIf>
			<ParticleSystemRender name="ps_GodRays" />
			<ParticleSystemRender name="ps_HealthCross1" />
			<ParticleSystemRender name="ps_HealthCross2" />
			<ParticleSystemRender name="ps_HealthCross3" />
		</RenderBehind>
	</RenderRules>
</ItemRenderer>
